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70
review score
Problem solved
This project solves the need for a modern, web-based 3D building editor that leverages WebGPU for performance and React Three Fiber for declarative scene management, with a clean separation of concerns between rendering, editing, and node definitions.
Deployment reality
The available setup signal starts with: npm install @pascal-app/core @pascal-app/viewer @pascal-app/editor @pascal-app/nodes. Treat this as a starting point, then ask Codex or Claude to inspect the README, environment variables, runtime version, and deployment target before production use.
Commercial use
The recorded license is MIT. This is a useful commercial-use signal, but teams should still verify license text, dependencies, model/API terms, and trademark constraints.
Capability ceiling
pascalorg/editor still needs a clearer capability analysis. Use the metadata as a discovery signal, not as a production recommendation.
Git-Stars is independent and not affiliated with GitHub or this project. Analysis may be AI-assisted and based on public repository metadata plus short README-derived summaries. We do not mirror full README files, docs, issues, or social comments.
pascalorg/editor is tracked as a TypeScript project in the MCP Server, UI Framework area. This evaluation combines public GitHub metadata, category signals, short source summaries, and Git-Stars editorial rules rather than copying project documentation.
Momentum check: the repository has 21k total stars, with +0 today, +2.7k this week, and +0 this month. These growth windows help distinguish durable adoption from short-lived visibility spikes.
Maintenance check: current activity is Active; the latest push was 19 days ago, and the open issue queue is 20, about 0.10% of total stars. Treat this as an adoption signal, not a substitute for engineering due diligence.
Adoption check: 2.7k forks and 21k watchers suggest how often the project is reused or followed. License signal: MIT. Always verify license compatibility before commercial or internal use.
Practical fit: this project is most relevant when you need TypeScript teams evaluating ecosystem-native tooling. Be cautious when you need a legal review, security audit, or production SLA.
Source check: Git-Stars currently has 2 explicit source reference(s) for this report and a recent growth signal of 2.9k. Follow the original GitHub repository for final install, security, and release information.
Analysis
LimitedNeeds stronger original analysis before indexing.
Sources
ReadyRepository metadata and README/source references are attached.
License
ReadyMIT is recorded for review.
Maintenance
ReadyRecent activity is visible in repository metadata.
Alternatives
ReadyEnough nearby projects exist for comparison.
Momentum
21k Stars
Reuse
2.7k Forks
Attention
21k Watchers
Maintenance
active
License
MIT
Open issues
20
Pascal Editor is a 3D building editor built with React Three Fiber and WebGPU. It provides a modular architecture with separate packages for core schemas, 3D rendering, editing tools, and built-in node definitions.
Key Features
- Node-based scene hierarchy with flat dictionary storage and parent-child relationships via IDs. - Zustand stores with IndexedDB persistence and undo/redo for scene, viewer, and editor state. - Systems architecture for updating geometry and transforms in the render loop, with dirty node tracking.
MCP Server
Model Context Protocol servers, clients, and integrations
UI Framework
Frontend frameworks, design systems, and interface libraries
npm install @pascal-app/core @pascal-app/viewer @pascal-app/editor @pascal-app/nodes80
Health Score
Active
Commit Activity
Oct 16, 2025
Created
Aug 4, 2026
Last push
+112
Today's growth
+2.4k
7-day growth
+2.9k
30-day growth
Forks
Open
Watchers
pascalorg
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License
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Forked
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Maintained